: The story splits into completely different paths.

"Select Game" isn't a single official title, but rather a broader concept for (like Choose Your Own Adventure, Visual Novels, or Narrative RPGs). Writing a deep guide for this genre requires balancing player freedom with a structured story. 1. The Core Narrative Loop

: Track player decisions using "flags" or "variables." If a player was rude to a guard in Act 1, that guard should remember it in Act 3.

In games where players "select" their path, the world must react to their identity.