Use the Material Editor plugin to apply the specific texture files (often .png or custom mat files) included in the Hana MaF set.
Move the extracted files into the game folder. Usually, this is: .../HoneySelect2/BepInEx/ (For textures/plugins) .../HoneySelect2/UserData/ (For character meshes)
Run the game and enter the character creator. Select Body Type: Navigate to the Body tab.
Use the Material Editor plugin to apply the specific texture files (often .png or custom mat files) included in the Hana MaF set.
Move the extracted files into the game folder. Usually, this is: .../HoneySelect2/BepInEx/ (For textures/plugins) .../HoneySelect2/UserData/ (For character meshes)
Run the game and enter the character creator. Select Body Type: Navigate to the Body tab.
