: Requires a constant flow of generator fuel but stuns normal runners.
: The camp has a "Noise and Light" meter. Running loud generators, firing unsuppressed weapons, or leaving campfires roaring at night will attract massive, mutated hordes. 📊 Camp Management & Resource Economy
The Engineer : Lowers the resource cost of building defenses. The Medic : Heals injured survivors and crafts medicine.
: Players get a 5-minute grace period to assign survivors to combat posts, repair damaged walls, and set up consumable traps (like landmines or tripwires).
Every few in-game days, players must endure the ultimate test of their camp's defenses.
Below is a complete feature breakdown designed for a video game (or an immersive live-action experience) that blends survival strategy, base-building, and high-intensity defense mechanics. 🏕️ Feature Overview: "The Zombie Camp"