World Of Darkness: Mage - The Ascension «RECENT - 2027»
The game revolves around a conflict over the future of human belief, primarily between two major factions.
Mages use "spheres" (nine areas of influence) and a focus (personalized rituals, tools, or technology) to produce magical effects. Key Factions: The War for Truth
The 9 areas of magical influence (Forces, Life, Matter, Mind, Prime, Entropy, Correspondence, Spirit, Time). Themes and Style Mage defenses - Onyx Path Forums World of Darkness: Mage - The Ascension
Represents a Mage’s level of enlightenment and magical skill, typically rated on a scale of one to ten.
The Mage’s personal belief system explaining how they do magic. The game revolves around a conflict over the
Other antagonists include those driven mad by magic (Marauders) and forces of cosmic evil (Nephandi). Characters and Mechanics
A technologically based group seeking to make the world safe, rational, and free of chaotic, dangerous magical phenomena. Themes and Style Mage defenses - Onyx Path
A group of mystics, traditional sorcerers, and shamanic practitioners trying to preserve magic and wonder in the world.