"we Were Here Forever" — Рўс‚р°с‚сњрё Рѕр° С‚рµрјсѓ:
: Unlike its predecessors, which were relatively short, Forever offers a substantial 10–12 hour campaign. TheGamer notes it as the most approachable entry for newcomers despite being the fourth installment. Critical Perspectives: "A Frustratingly Fun Slog"
: The game relies entirely on verbal communication via walkie-talkies. Reviews from IGN and IGN Nordic praise the puzzles for being some of the "cleverest and most satisfying" in the genre, testing everything from symbol recognition to complex logic. : Unlike its predecessors, which were relatively short,
: Some reviewers encountered clipping issues, animation loops, and "micro-loads" that suggest the game could have used a bit more polish. Reviews from IGN and IGN Nordic praise the
While mostly positive, some articles point out specific "pain points": Player Experiences
: Unlike It Takes Two , this game requires both players to own a copy, which several critics mentioned as a significant barrier for co-op titles. Player Experiences