The interface is typically divided into three functional areas to ensure a smooth climbing experience: 1.
A shop interface where players spend earned currency on "Jump Boosts" or cosmetic trails.
Static elements located on the player's screen, often tucked to the side to keep the view clear. Tower of Jump GUI
Displays the player’s name and group rank.
Buttons to quickly return to the lobby or move between unlocked "Tower Stages" (e.g., Easy, Medium, Hard). The interface is typically divided into three functional
A small label at the top or bottom showing the current floor number. 3. Competitive Elements
Real-time tracking of the fastest times or highest jumps within the current server. Tower of Jump GUI
The ZIndex property is used to ensure text labels sit on top of background frames. Scripting Events: