Do you prefer a approach or a "shrapnel and shotguns" style?
Sabotage the purifier so it explodes, killing the faction leaders in the room. You save no one, but you break the power cycle of the city for a few months, fading back into the fog as a ghost. The Walking Dead Saints & Sinn...
You play as the Tourist, hunkered down in the flooded ruins of the Garden District. You receive a static-heavy radio transmission from a young girl named Elara . She’s trapped in the attic of a fortified mansion nearby. Her father, a high-ranking member of The Tower , was executed for desertion, and now The Reclaimed are laying siege to the house to seize the "inheritance" he allegedly stole. Do you prefer a approach or a "shrapnel and shotguns" style
Should the ending be or traditionally dark for the Walking Dead? You play as the Tourist, hunkered down in
Here is a story outline that fits the grim, choice-driven atmosphere of the game: Title: The Hollow Saint
want it to prove they can provide for the people better than the "tyrants" in the Tower.
Which do you usually side with (Tower or Reclaimed)?