Tenshi No 3p! Episode 6 -
: Kyō's younger sister who provides him with a "piece of her mind" regarding Nozomi's situation. Plot Summary
The core conflict involves , who travels from England with the intention of adopting her and taking her back with him. Kyō and the other band members initially decide not to interfere or ask her to stay, fearing they might unfairly influence her major life decision. However, Kyō's sister Kurumi pushes him to be more honest about their feelings. Tenshi no 3P! Episode 6
: A strong-willed fifth-grader and the focus of this episode's conflict. Jun "Jun-tan" Gotō : The band's crybaby bassist. Sora "Kū" Kaneshiro : The sleepy drummer. Sakura Toriumi : A classmate of Kyō who works at a bakery. : Kyō's younger sister who provides him with
The episode is available for streaming on platforms like Crunchyroll. Tenshi no 3P! (TV Series 2017) - IMDb However, Kyō's sister Kurumi pushes him to be
: The girls finally settle on the band name Lien de Famille , which they discover from the bakery where Sakura works. Characters :
Episode 6 of the anime Tenshi no 3P! (also known as Angel's 3Piece! ), titled first aired on August 14, 2017. The episode centers on emotional character development for Nozomi and the official naming of the band. Episode Overview Release Date : August 14, 2017.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.