: Assign specific behaviors to individual ships, such as Support/Healer (stays behind and repairs), Long-Range Artillery (maintains maximum range), or Point Defense (prioritizes shooting down missiles/drones).
: Fleets now arrive at a jump point in a defensive formation (e.g., a "V" or "Box") rather than spawning in a cluttered pile. Star.Valor.v2.0.6p.rar
: A station module that allows the player to manually control station turrets during a siege or sync them to target the player’s current lock-on. : Assign specific behaviors to individual ships, such
This feature addresses common player frustrations regarding fleet AI and station management while adding depth to the late-game "Empire" feel. ## Tactical Fleet Command Hub : A "One-Click Resupply" button at stations that
: New logic that prevents fleet ships from ramming into each other or the player when entering narrow gaps or docking.
A dedicated management interface that moves beyond the basic "follow/attack" commands.
: A "One-Click Resupply" button at stations that automatically purchases missing ammo and repairs all docked fleet ships based on a saved loadout template. ### Integrated Station Logistics