Use a variable-check during scene transitions to swap background assets or dialogue snippets based on a Corruption Threshold . 3. "Trait Infusion" (Character Progression)
Since the game involves many characters and "seeds," allowing the player to customize the skills or traits of their subordinates would increase replayability.
If you are looking to code these into the game's engine (likely Ren'Py or a similar framework), I recommend starting with a . This ensures that any new feature you build can "talk" to existing systems like the Lust or Corruption trackers without breaking old save files. Seeds of Chaos [v0.3.10]
Since you're working on the build of Seeds of Chaos , which is a dark fantasy RPG known for its "Corruption" and "Influence" systems, developing a new feature requires balancing the narrative impact with the mechanical crunch.
Expanding on the game’s branching storytelling, this feature would track your most "wicked" choices and manifest them visually or mechanically. Use a variable-check during scene transitions to swap
Given the current state of the game (likely in active development with a focus on expansion), here are three feature concepts that would fit the "Dark Fantasy Strategy" vibe: 1. The "Mercenary War-Table" (Strategic System)
Are you looking for specific code snippets to implement these features, or Seeds of Chaos - Steam Community If you are looking to code these into
Success increases your Influence in a region, while failure might alert the local guards, increasing the difficulty of your next personal visit to that town. 2. "Corruption Echoes" (Narrative Feature)