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Maquette

Described as heartfelt and relatable, though some critics felt it was disconnected from the puzzle mechanics.

: In the center of the world is a small architectural model (the "maquette") of the surrounding area. Any object moved within this model also moves in the "real" world outside, and vice versa.

: Players solve puzzles by upscaling or downscaling objects. For example, a small key found in the "real" world can be dropped into the model to become a massive bridge in the outer, giant-sized world. Maquette

: Maquette tells the story of a relationship between two characters, Michael and Kenzie , voiced by Seth Gabel and Bryce Dallas Howard.

: The game began development in 2010 after creator Hanford Lemoore prototyped the recursive concept using simple blocks and cylinders. Described as heartfelt and relatable, though some critics

Some players reported technical issues such as frame rate drops and game-breaking bugs.

Inventive and clever, but sometimes marred by "gotcha" logic or fussy controls. : Players solve puzzles by upscaling or downscaling objects

: The architecture and puzzles reflect the protagonists' emotional states. For instance, environments may feel intimidatingly large when the characters feel "small" during conflicts.