A real-time calculation of total weight compared to Manty’s strength stat, triggering movement penalties if exceeded. 3. Implementation Steps Developing this feature requires a structured approach: Define the Item Schema: Create a base class for all items.
public class InventoryItem { public string itemName; public int width, height; public Sprite icon; public bool isStackable; } Use code with caution. Copied to clipboard manty_inventory.rar
Items with the same ID automatically stack up to a defined limit ( maxStackm a x cap S t a c k ) to save space. A real-time calculation of total weight compared to
Below is a conceptual development plan for this feature, focusing on a high-performance, grid-based inventory system often found in modern RPGs. 1. Core Architecture public class InventoryItem { public string itemName; public
Rather than a simple list, items occupy specific dimensions (e.g., a sword is , a potion is ). This adds a "Tetris-like" management layer to gameplay.
Right-clicking items opens a sub-menu (Equip, Consume, Dismantle, or Drop).