Lostgarden < EXTENDED | 2026 >
: This essay moves past treating games as self-contained logical systems. It argues that a science of game design must be built on testable models of human psychology , placing the player’s desires and "cleverness" at the center [27].
: A foundational look at the "cozy" genre, defining it through authenticity and honest human pleasures. Cook discusses how multiplayer games can build real relationships despite lacking tactile feedback [21]. Practical Development Insights lostgarden
: Archival secrets of Mrs. Clara Ford’s garden designed by landscape architect Ellen Bidd Shipman [2]. : This essay moves past treating games as
The following write-ups are considered "required reading" for many in the game industry: lostgarden
