: The "God of Light" (the ultimate CEO) arrives for a performance review. Defeat the God of Light to redefine "Evil".
Instead of a dark god, you are a .
: Prove the ability to handle basic adventurers without overspending on traps.
: Plays music designed to boost party productivity, treating a dungeon raid like a team-building retreat.
: You secretly despise the bureaucracy. You find yourself relating more to your skeleton guards than the board of directors. A deep story could follow your attempt to unionize the monsters or sabotage the TDC from within to create a true sanctuary for "monstrous" kind. 3. The Invaders: The "Toxic" Heroes The heroes represent the worst of the Upper World.
Developing a deep story for (COADM) involves expanding on its "reverse dungeon crawler" premise, where you play as the corporate overlord defending against "heroic" invaders. While the game provides a satirical management framework, you can enrich the narrative by focusing on the Dungeons Company and your role within its hierarchy. 1. The Corporate Abyss: The Dungeons Company
The story's themes can be tailored by focusing on a specific Master: the , the Enchantress , or the Engineer . Review: Legend of Keepers: Soul Smugglers - StackUp.org
The story could be structured around three corporate "Fiscal Years":
Shopping Cart0
Project Consultation
Back to Top