: Depending on how many "notes" or secrets you uncover, you can trigger different outcomes, such as the "Good," "Brave," or "Escape" endings.
: You play as a Lodger in an unusual cabin deep in the woods that has served as a laboratory for three generations. As "Guests" arrive at night, you must survive until dawn by fixing lights and hiding. Key Story Elements Knock.Knock.GOG.rar
The "narrative" is famously vague and intentionally nonsensical, delivered through: : Depending on how many "notes" or secrets