I Was A Teenage Exocolonist [0100808018268800][... Info

Because your character remembers past lives, you can use "future knowledge" to prevent tragedies or unlock new dialogue options in subsequent playthroughs.

Despite its vibrant art style, the game tackles heavy themes including colonialism, famine, and political extremism. Review — I was a Teenage Exocolonist - Geeks Under Grace I Was a Teenage Exocolonist [0100808018268800][...

A single run takes about 12 hours, but seeing everything can take upwards of 100 hours. 🫂 Relationships and Hard Truths Because your character remembers past lives, you can

Your daily activities, from working in the supply depot to surveying dangerous valleys, determine your career path. Memories as Mechanics 🫂 Relationships and Hard Truths Your daily activities,

I Was a Teenage Exocolonist is a narrative-driven RPG that blends life simulation, card-based battling, and a high-stakes time-loop mechanic. Developed by Northway Games and published by Finji, the game tasks you with surviving ten pivotal years—ages 10 to 20—on the alien planet Vertumna. 🚀 Life on Vertumna

Growing Up at the Edge of the Universe: A Look at I Was a Teenage Exocolonist

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I Was a Teenage Exocolonist [0100808018268800][...