: Resolutions for physics "krakening" (where trains fly off tracks unexpectedly) and UI scaling issues in VR.
: No budget limits on how many trees, buildings, or tracks you can place.
: A robust system to paint your own trains using simple image templates.
: Switch between "Large Scale" (walking around the room) and "Small Scale" (shrinking down to be a person on your own train).
: Typically, these files are extracted into the game's root directory or managed via a launcher.
If you found this specific filename on a third-party site or "abandonware" forum, please exercise caution:
While specific patch notes can vary slightly depending on the platform (Steam vs. itch.io), the v4.21 series generally focuses on:
: Resolutions for physics "krakening" (where trains fly off tracks unexpectedly) and UI scaling issues in VR.
: No budget limits on how many trees, buildings, or tracks you can place. File: Rolling.Line.v4.21.14.zip ...
: A robust system to paint your own trains using simple image templates. : Resolutions for physics "krakening" (where trains fly
: Switch between "Large Scale" (walking around the room) and "Small Scale" (shrinking down to be a person on your own train). the v4.21 series generally focuses on:
: Typically, these files are extracted into the game's root directory or managed via a launcher.
If you found this specific filename on a third-party site or "abandonware" forum, please exercise caution:
While specific patch notes can vary slightly depending on the platform (Steam vs. itch.io), the v4.21 series generally focuses on: