Fe Annoying Sound Controll Script *op* | Hydrog... Today
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Let me know your (like Rayfield, Orion, or Kavo) and I can generate the UI code for you! AI responses may include mistakes. Learn more FE Annoying Sound Controll Script *OP* | Hydrog...
Instantly stops all active sounds in the workspace for the local player. Are you targeting a specific game, or do you want a script
Prevents sounds from triggering when an object is deleted (a common trick for loud exit noises). 📜 Example Script Logic (Functional) Learn more Instantly stops all active sounds in
local MAX_VOLUME = 0.5 local FORBIDDEN_IDS = {1234567, 8901234} -- Add annoying IDs here local function cleanSound(sound) if sound:IsA("Sound") then -- Volume Control if sound.Volume > MAX_VOLUME then sound.Volume = MAX_VOLUME end -- Blacklist Check for _, id in pairs(FORBIDDEN_IDS) do if sound.SoundId:find(tostring(id)) then sound:Stop() end end end end -- Scan existing and watch for new game.Workspace.DescendantAdded:Connect(cleanSound) for _, v in pairs(game.Workspace:GetDescendants()) do cleanSound(v) end Use code with caution. Copied to clipboard
Here is a snippet showing how to implement the and Anti-Spam logic: