Farthest Frontier V0.7.6 Early Access -

: Starting food for the "Pioneer" difficulty was increased, and the time before homes were abandoned due to lack of supplies was doubled from 4 to 8 months.

: Fixed a bug where villagers would get permanently stuck in terrain.

: Added a critical (!) indicator for buildings with full storage to help players identify production bottlenecks. Farthest Frontier v0.7.6 Early Access

: Optimized wall construction to prevent severe performance hitches and fixed issues with tooltips scaling incorrectly at different resolutions.

A major portion of v0.7.6 was dedicated to "cleaning up" the frontier. Developers addressed several immersion-breaking bugs: : Starting food for the "Pioneer" difficulty was

: Maintenance costs began accumulating seasonally rather than monthly, giving players more breathing room to manage resources for repairs.

This update introduced several quality-of-life improvements and balancing shifts that significantly impacted town management: : Optimized wall construction to prevent severe performance

: The UI for resources, professions, and happiness was optimized for better responsiveness. Additionally, starving villagers began automatically exiting the Town Center garrison to prevent unnecessary deaths from starvation.

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