Everywhen Now
: Tired of learning a new 300-page rulebook every time you want to switch from Sci-Fi to Westerns? Everywhen is a "hackable" system designed to handle any genre using a simple 2d6 mechanic. Highlights :
: Instead of rigid skill lists, your character’s history (like "Bounty Hunter" or "Starship Pilot") defines what they can do. Everywhen
This post focuses on the Australian Aboriginal concept of "The Everywhen," which describes a cyclical understanding of time where the past, present, and future coexist. : Beyond Linear Time: Understanding the Everywhen : Tired of learning a new 300-page rulebook
: It’s built for pulpy, high-energy games where the story moves faster than the math. This post focuses on the Australian Aboriginal concept
: What’s the wildest campaign setting you’ve been dying to run? Everywhen RPG on Facebook is a great place to find inspiration. Option 3: The Everywhen Project (Community/Event)