is a hyper-realistic mechanical simulation game developed by Sophie Houlden, designed to teach users the physics and techniques of cracking a Group 2-style safe lock. Unlike traditional "minigame" lockpicking found in many RPGs, this simulator uses actual manipulation methods, including graphing contact points and identifying "gates" within the lock's wheels. Core Game Features
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: Includes a spectrograph display and other digital aids to help beginners visualize auditory cues. System Requirements & Platforms is a hyper-realistic mechanical simulation game developed by
: You can generate new locks with random combinations and adjustable difficulty settings. : Includes a spectrograph display and other digital
: Features an "X-ray" view that allows you to peer inside the lock to see how the fence and wheels interact in real-time.
: Some users find the tutorial's later steps (transitioning between wheels) difficult to follow without external research. Sophie's Safecracking Simulator on Steam