Doodle Jump For Kinect [xbla][arcade][jtag/rgh] Official
: Each world concludes with a boss fight, a mechanic not found in the original game.
Unlike its mobile counterpart, this version introduced several exclusive elements:
Reviewers from Gamerfuzion and XBLAFans generally found the game to be a fun, family-friendly distraction, though some noted drawbacks: Doodle Jump for Kinect [XBLA][Arcade][Jtag/RGH]
: You fire "nose balls" at enemies by pointing your arms directly at them.
: Flapping your arms activates wings or a jetpack for rapid ascent. : Each world concludes with a boss fight,
Watch the gameplay trailer to see the full-body motion controls and new boss battles in action: Doodle Jump Kinect Trailer Game Informer YouTube• Jun 29, 2013
: Players step or lean left and right to guide the Doodler across platforms. Watch the gameplay trailer to see the full-body
Released on , for the Xbox Live Arcade (XBLA) , Doodle Jump for Kinect transformed the iconic mobile platformer into a full-body motion-controlled experience. Developed by Smoking Gun Interactive and published by D3Publisher , it was priced at 400 Microsoft Points (roughly $5.00). Core Gameplay & Kinect Controls