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Use high-dynamic-range imaging (HDRI) for realistic environmental lighting

Lighting is one of the most critical elements in 3D art. Implementing three-point lighting (key, fill, and backlights) can help define the character's shape. Pay close attention to reflections in the eyes, as these "catchlights" make a character look more lifelike. CMA.CMA_Celinna.1.var

Fine-tune cloth and hair simulation parameters for natural flow Apply the rule of thirds to guide the viewer's eye CMA.CMA_Celinna.1.var

Screen Shots

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