Cabaret Maxime [2026]
"The curtains rise on a night where anything can happen!" 👯‍♀️✨ Whether you’re watching the story of Bennie’s resistance on screen or sipping a cocktail at Lisbon’s iconic Praça da Alegria, Cabaret Maxime is a masterclass in atmosphere and "antic joy".
🎬 Enter a world of neon lights and "sultry ambiguity." In Bruno de Almeida’s Cabaret Maxime , Michael Imperioli stars as Bennie, a club owner fighting to save his family’s legacy against a tide of gentrification and mob schemes. It’s a drama with a "huge heart" and an unforgettable atmosphere. Check it out here: Watch the Official Trailer on Vimeo . See reviews on Rotten Tomatoes . Option 2: The Night Owl (Promoting the Lisbon Venue) Cabaret Maxime
#CabaretMaxime #LisbonNightlife #IndieFilm #MichaelImperioli #Burlesque #LisboaNights 'Cabaret Maxime': Film Review - The Hollywood Reporter "The curtains rise on a night where anything can happen
🌹 Experience the magic of Lisbon’s oldest cabaret. Located in the heart of Praça da Alegria, Maxime Restaurant is where vintage charm meets a daring, modern spirit. From burlesque and circus acts to mentalism and musicals, every night is a "surprising journey" through the performing arts. Plan your visit: Explore upcoming Maxime Cabaret Shows . Location: Praça da Alegria, Lisbon. Option 3: Short & Moody (Instagram/Social Media Style) Check it out here: Watch the Official Trailer on Vimeo
Cabaret Maxime is both a legendary and a critically acclaimed film starring Michael Imperioli. Depending on your audience, here are a few post options tailored for different vibes: Option 1: The Film Buff (Promoting the Movie)

Cool, Good Job!Â
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.Â

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#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :DÂ

Not ReallyÂ
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.Â

Exporter ReleasedÂ
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-importÂ

What Is Ask MyselfÂ
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?Â

#7Â
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdlÂ

ActuallyÂ
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdlÂ

NiiiiceÂ
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?Â

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#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.Â