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Cabaret Maxime Cabaret Maxime MDL Import / Export For Blender 2.8+
Hey folks. I'm just passing by to announce that I'm (unofficially) picking up the work from QuakeForge for the MDL Import/Export add-on for Blender.
I'm currently adapting the code to work with blender 2.8 or greater (I hope) from now and also start adding some new features.

On that note, I'll need testers or people willing to use it so I can maintain it with a pretty smile. :-)
For now, the importer seems to be working OK, the exporter is next and that's when I'll need most of the test work. But feel free to start importing models into the latest version of Blender!

Changes:
+Added support for Quake Hexen II palettes and palette picker
+Added shadeless material to the render view
+Added import re-scaling option
~Fixed Import API for Blender 2.8
~Minor fixes
-Removed export support for now

To download and test, install the add-on the zip at https://github.com/victorfeitosa/quake-hexen2-mdl-export-import/archive/adapting-to-blender-2-8.zip

For now, send PMs for bug reports and whatnot. I'll soon add guidelines to contributing and bug reporting.

Happy modelling!
Cabaret Maxime

Cabaret Maxime [2026]

"The curtains rise on a night where anything can happen!" 👯‍♀️✨ Whether you’re watching the story of Bennie’s resistance on screen or sipping a cocktail at Lisbon’s iconic Praça da Alegria, Cabaret Maxime is a masterclass in atmosphere and "antic joy".

🎬 Enter a world of neon lights and "sultry ambiguity." In Bruno de Almeida’s Cabaret Maxime , Michael Imperioli stars as Bennie, a club owner fighting to save his family’s legacy against a tide of gentrification and mob schemes. It’s a drama with a "huge heart" and an unforgettable atmosphere. Check it out here: Watch the Official Trailer on Vimeo . See reviews on Rotten Tomatoes . Option 2: The Night Owl (Promoting the Lisbon Venue) Cabaret Maxime

#CabaretMaxime #LisbonNightlife #IndieFilm #MichaelImperioli #Burlesque #LisboaNights 'Cabaret Maxime': Film Review - The Hollywood Reporter "The curtains rise on a night where anything can happen

🌹 Experience the magic of Lisbon’s oldest cabaret. Located in the heart of Praça da Alegria, Maxime Restaurant is where vintage charm meets a daring, modern spirit. From burlesque and circus acts to mentalism and musicals, every night is a "surprising journey" through the performing arts. Plan your visit: Explore upcoming Maxime Cabaret Shows . Location: Praça da Alegria, Lisbon. Option 3: Short & Moody (Instagram/Social Media Style) Check it out here: Watch the Official Trailer on Vimeo

Cabaret Maxime is both a legendary and a critically acclaimed film starring Michael Imperioli. Depending on your audience, here are a few post options tailored for different vibes: Option 1: The Film Buff (Promoting the Movie)

Cabaret MaximeCool, Good Job! 
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused. 
Cabaret Maxime 
Does this generate the bunch of QC code necessary to map frames? :D 
Cabaret MaximeNot Really 
But thats a good idea. When exporting is done I might add that in eventually. 
Cabaret MaximeExporter Released 
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.

List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor

This is still considered an alpha release. But it should be good enough.

For info, roadmap and download you can visit https://github.com/victorfeitosa/quake-hexen2-mdl-export-import 
Cabaret MaximeWhat Is Ask Myself 
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3? 
Cabaret Maxime#7 
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl 
Cabaret MaximeActually 
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl 
Cabaret MaximeNiiiice 
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.

What else comes to mind? 
Cabaret Maxime 
Flags, fire, chains, breaking doors, breaking walls, etc. 
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