Customize the aesthetics (like background color and border thickness) by adjusting the variables in the panel on the bottom right. ⌨️ Step 3: Add Command Elements
To make the button do something when pressed by a player, you must hook it up to a mouse click event. Open the LocalScript you just created and use this fundamental structural template to connect your GUI button to game actions: Build Tower Simulator Hack Script GUI
To create a functioning simulation controller, you need active buttons that players can interact with. inside your Frame and select TextButton . Customize the aesthetics (like background color and border
next to your new ScreenGui and select Frame . inside your Frame and select TextButton
next to StarterGui and search for ScreenGui . This acts as the master canvas for all your on-screen visual elements. 🎨 Step 2: Design the Layout
To build a GUI that operates on a user's screen, you must use the designated container folders inside the game directory. Objects placed outside of these specific containers will fail to render on the player's screen.